Videa, kter=C3=A1 sledujete, mohou b=C3=BDt p=C5=99id=C3=A1n=
a do historie sledov=C3=A1n=C3=AD televize a ovlivnit doporu=C4=8Den=
=C3=AD pro televizi. Pokud si to nep=C5=99ejete, akci zru=C5=A1te a p=
=C5=99ihlaste se na YouTube na po=C4=8D=C3=ADta=C4=8Di.
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Adding subtitl=
es takes less than an hour and it's actually pretty fun, plus as you say so=
me people find it useful so it's something I will keep doing for sure!
Thanks for the feedback and the praise! :)
=20
Very nice tuto=
rial for newbies, one thing that attracted my attention was the use of thes=
e subtitles, which are very helpful to people that can't really understand =
English that good, so they can read and maybe translate it or something lik=
e that, keep it up bro.
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Does anything =
happen when you double-click it (so long since I used Hammer)? You should s=
elect it and press ctrl + T to tie it to an entity. Make sure you're set to=
"Groups" in the select menu in the top right or it won't work either.
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Hey, SF! This =
really helped, and I have one request, how do I make combine friendly? Beca=
use as they rapelled down they started shooting me with the SMG1's I gave t=
hem (they're 2). I wanna make them friendly, like I am a combine shotgun so=
ldier. The leader of that group.
Please reply as soon as you can on my request.
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@Gmanmovies09 =
You can use an ai_relationship entity to change the relationship between th=
e player and the combine to make them neutral. I have made a tutorial on th=
is subject called "NPC Relationships".
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@mascotbeaver1=
04 You should be able to change this tutorial to get the outcome you want. =
There is a specific way you can use if you want him to rappel down a wall, =
but it's very restrictive. I might make a tutorial on how that works someda=
y, but the process is exactly like in my "NPC Animations" tutorial, so it'd=
feel kinda redundant.
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wow, epic tut,=
helped very much! does the same thing apply of stuff like breaching?
if you havent all ready could you do a tut on it? i like your accent btw! :=
D
=20
@Soulslayerzx =
They're there to make sure the NPC knows how to move around the map. But as=
I say in the video it's not necessary to add in this case since the map is=
just a small room.
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@ZPS0 You can =
add as many as you want! when you've finished the scene like in this tutori=
al you should even be able to just copy and paste the police to add more.=
yt-formatted-string>
=20
@paintcan176 I=
'm not quite sure what you're taking about. I know there are a few brush ba=
sed weapon racks in HL2, perhaps the ones you're talking about are as well?=
If so you'll need to create your own rack using brushes, or decompile the =
level and look at how they created the rack. (I have a tutorial on decompil=
ing maps)
<=
div class=3D"circle-clipper right style-scope tp-yt-paper-spinner">
<=
/div>
<=
/div>
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SF's Hammer Tutorials - Rappelling Combine
Silverfish (Lukas Orsv=C3=A4rn)
=20
Silverfish (Lukas Orsv=C3=A4rn)
=20
223L=C3=ADb=C3=AD se
12 847Zobrazen=C3=AD
20094. 11.
=20
=20
In this tutorial you=
will learn how to make a metropolice combine rappel from a ceiling window.
Rundown:
This is actually a pretty simple thing to do, you place a npc_metropolice s=
omewhere and change the property "Waiting to Rappel" to "Yes" and give it a=
name.
Then you place a brush with a glass texture, tie that brush to a func_break=
able entity, change the property "Prop Data" to "Glass.Window\" and give it=
a name.
After that you just have to give a trigger of some sort the output "BeginRa=
ppel" for the npc_metropolice and "Break" for the window and you've got you=
r flashy entrance.
By Silverfish
http://www.precautious=
.nu/~silverfish